From start to finish, we collaborated to bring Bethesda Softworks’ highly anticipated Starfield campaign to life, crafting custom pieces for four trailers. Collaborating closely with the teams at Bethesda Softworks and Hammer Creative, our mission was to infuse musical pieces with the energy and emotion required to amplify the campaign's impact.
Case Studies
Sencit Case Study: Starfield
Sencit Case Study: Starfield
Read MoreFrom start to finish, we collaborated to bring Bethesda Softworks’ highly anticipated Starfield campaign to life, crafting custom pieces for four trailers. Collaborating closely with the teams at Beth...
Sencit Case Study: Redfall
Read MoreOur collaborative journey with Hammer Creative, alongside Bethesda Softworks, revolved around constructing a comprehensive campaign that authentically mirrored the spine-tingling experience of the gam...
Sencit Case Study: Stars At Noon
Read MoreWhen A24 came to us in search of a song for their Stars at Noon trailer, we had our whole team involved and got the ball rolling by pitching the Natasha Kmeto track which our composers, Kris Kovacs an...
Sencit Case Study: We Own This City
Read MoreWhen the creator of The Wire writes a new series for HBO, the trailer has to have just as much grit as the story at the center of it all. Our producer, Brett Sorentino, and music supervisor, Brett Wey...
Sencit Case Study: Deathloop
Read MoreEntertainment marketing for video games is always an exciting challenge. On this project, our team was tasked with composing a suite of original songs to support Arkane/Bethesda’s Deathloop. Our produ...